18#ifndef _XSEC_ALGORITHM_I_H_
19#define _XSEC_ALGORITHM_I_H_
Summary information for an interaction.
virtual bool ValidKinematics(const Interaction *i) const
Is the input kinematical point a physically allowed one?
virtual ~XSecAlgorithmI()
virtual double XSec(const Interaction *i, KinePhaseSpace_t k=kPSfE) const =0
Compute the cross section for the input interaction.
virtual double Integral(const Interaction *i) const =0
virtual bool ValidProcess(const Interaction *i) const =0
Can this cross section algorithm handle the input process?
THE MAIN GENIE PROJECT NAMESPACE
enum genie::EKinePhaseSpace KinePhaseSpace_t