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class AliEveMUONChamberGL: public TGLObject

Function Members (Methods)

public:
AliEveMUONChamberGL()
virtual~AliEveMUONChamberGL()
voidTGLLogicalShape::AddRef(TGLPhysicalShape* phys) const
virtual Bool_tTGLLogicalShape::AlwaysSecondarySelect() const
const TGLBoundingBox&TGLLogicalShape::BoundingBox() const
static TClass*Class()
voidTGLLogicalShape::DestroyPhysicals()
virtual voidTGLLogicalShape::DLCacheClear()
virtual voidTGLLogicalShape::DLCacheDrop()
virtual voidTGLLogicalShape::DLCachePurge()
virtual UInt_tTGLLogicalShape::DLOffset(Short_t) const
virtual voidTGLLogicalShape::Draw(TGLRnrCtx& rnrCtx) const
virtual voidTGLLogicalShape::DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* pshp, Int_t lvl = -1) const
TObject*TGLLogicalShape::GetExternal() const
const TGLPhysicalShape*TGLLogicalShape::GetFirstPhysical() const
static TClass*TGLObject::GetGLRenderer(TClass* isa)
static Bool_tTGLLogicalShape::GetIgnoreSizeForCameraInterest()
TGLScene*TGLLogicalShape::GetScene() const
TObject*TGLLogicalShape::ID() const
virtual Bool_tTGLLogicalShape::IgnoreSizeForOfInterest() const
voidTGLLogicalShape::InvokeContextMenu(TContextMenu& menu, UInt_t x, UInt_t y) const
virtual TClass*IsA() const
virtual Bool_tTGLObject::KeepDuringSmartRefresh() const
virtual voidTGLLogicalShape::ProcessSelection(TGLRnrCtx& rnrCtx, TGLSelectRecord& rec)
virtual Short_tTGLLogicalShape::QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const
UInt_tTGLLogicalShape::Ref() const
virtual voidSetBBox()
Bool_tTGLLogicalShape::SetDLCache(Bool_t cached)
static voidTGLLogicalShape::SetIgnoreSizeForCameraInterest(Bool_t isfci)
virtual Bool_tSetModel(TObject* obj, Option_t* opt = 0)
virtual Bool_tTGLObject::ShouldDLCache(const TGLRnrCtx& rnrCtx) const
virtual voidShowMembers(TMemberInspector&)
virtual voidStreamer(TBuffer&)
voidStreamerNVirtual(TBuffer& ClassDef_StreamerNVirtual_b)
voidTGLLogicalShape::StrongRef(Bool_t strong) const
voidTGLLogicalShape::SubRef(TGLPhysicalShape* phys) const
virtual TGLLogicalShape::ELODAxesTGLLogicalShape::SupportedLODAxes() const
virtual Bool_tTGLLogicalShape::SupportsSecondarySelect() const
UInt_tTGLLogicalShape::UnrefFirstPhysical()
virtual voidTGLObject::UpdateBoundingBox()
voidTGLLogicalShape::UpdateBoundingBoxesOfPhysicals()
protected:
virtual voidDirectDraw(TGLRnrCtx& rnrCtx) const
voidDrawChamberFrame() const
voidDrawPoints() const
voidDrawQuads(TGLRnrCtx& rnrCtx) const
voidTGLLogicalShape::PurgeDLRange(UInt_t base, Int_t size) const
voidTGLObject::SetAxisAlignedBBox(const Float_t* p)
voidTGLObject::SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax)
Bool_tTGLObject::SetModelCheckClass(TObject* obj, TClass* cls)

Data Members

public:
enum TGLLogicalShape::ELODAxes { kLODAxesNone
kLODAxesX
kLODAxesY
kLODAxesZ
kLODAxesAll
};
protected:
TGLBoundingBoxTGLLogicalShape::fBoundingBox! Shape's bounding box.
AliEveMUONChamber*fChamberModel object.
UInt_tTGLLogicalShape::fDLBase! display-list id base
Bool_tTGLLogicalShape::fDLCache! use display list caching
Int_tTGLLogicalShape::fDLSize! display-list size for different LODs
UShort_tTGLLogicalShape::fDLValid! display-list validity bit-field
TObject*TGLLogicalShape::fExternalObj! Also plays the role of ID.
TGLPhysicalShape*TGLLogicalShape::fFirstPhysical! first replica
Bool_tTGLObject::fMultiColorAre multiple colors used for object rendering.
Bool_tTGLLogicalShape::fOwnExtObj! External object is a fake
TEveQuadSetGLfQS1
TEveQuadSetGLfQS2
UInt_tfRTSrender time stamp
UInt_tTGLLogicalShape::fRef! physical instance ref counting
Bool_tTGLLogicalShape::fRefStrong! Strong ref (delete on 0 ref); not in scene
TGLScene*TGLLogicalShape::fScene! scene where object is stored (can be zero!)
static Bool_tTGLLogicalShape::fgIgnoreSizeForCameraInterest

Class Charts

Inheritance Chart:
TGLObject
AliEveMUONChamberGL

Function documentation

AliEveMUONChamberGL()
 constructor

~AliEveMUONChamberGL()
 destructor

Bool_t SetModel(TObject* obj, Option_t* opt = 0)


void SetBBox()


void DirectDraw(TGLRnrCtx& rnrCtx) const
 Actual GL drawing.

void DrawQuads(TGLRnrCtx& rnrCtx) const
 draw the digits as GL_QUADS

void DrawPoints() const
 draw the clusters as GL_QUADS

void DrawChamberFrame() const
 draw the chamber frame as GL_LINE_LOOP

AliEveMUONChamberGL()
AliEveMUONChamberGL& operator=(const AliEveMUONChamberGL& )