
| AliFmThreeVector<float>(TRootIOCtor*) | |
| AliFmThreeVector<float>(const AliFmThreeVector<float>&) | |
| AliFmThreeVector<float>(float = 0, float = 0, float = 0) | |
| virtual | ~AliFmThreeVector<float>() |
| int | Bad(double world = 1.e+5) const |
| float | CosTheta() const |
| float | Mag() const |
| float | Mag2() const |
| float | Magnitude() const |
| float | MassHypothesis(float mass) const |
| float | operator()(size_t) const |
| float& | operator()(size_t) |
| AliFmThreeVector<float>& | operator*=(double) |
| AliFmThreeVector<float> | operator+() |
| AliFmThreeVector<float> | operator-() |
| AliFmThreeVector<float>& | operator/=(double) |
| AliFmThreeVector<float>& | operator=(const AliFmThreeVector<float>&) |
| float | operator[](size_t) const |
| float& | operator[](size_t) |
| AliFmThreeVector<float> | orthogonal() const |
| float | Perp() const |
| float | Perp2() const |
| float | Phi() const |
| AliFmThreeVector<float> | PseudoProduct(double, double, double) const |
| float | PseudoRapidity() const |
| void | RotateX(float) |
| void | RotateY(float) |
| void | RotateZ(float) |
| void | SetMag(float) |
| void | SetMagnitude(float) |
| void | SetPhi(float) |
| void | SetTheta(float) |
| void | SetX(float) |
| void | SetY(float) |
| void | SetZ(float) |
| float | Theta() const |
| AliFmThreeVector<float> | unit() const |
| int | Valid(double world = 1.e+5) const |
| float | x() const |
| float | y() const |
| float | z() const |
| Inheritance Chart: | |||||
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Direct copy from CLHEP--it is probably better to use your own dot/cross product code...