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Transform3DTypes.h

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00001 
00002 //---------------------------------------------------------------------------------
00013 //---------------------------------------------------------------------------------
00014 
00015 #ifndef GAUDIKERNEL_TRANSFORM3DTYPES_H 
00016 #define GAUDIKERNEL_TRANSFORM3DTYPES_H 1
00017 
00018 // Include files
00019 #include "Math/Rotation3D.h"
00020 #include "Math/RotationX.h"
00021 #include "Math/RotationY.h"
00022 #include "Math/RotationZ.h"
00023 #include "Math/AxisAngle.h"
00024 #include "Math/Transform3D.h"
00025 #include "Math/EulerAngles.h"
00026 #include "Math/Quaternion.h"
00027 #include "Math/Vector3D.h"
00028 
00036 namespace Gaudi 
00037 {
00038 
00039   // NB : Please remember to give a simple doxygen comment for each tyedef
00040 
00041   typedef ROOT::Math::Rotation3D      Rotation3D;      
00042   typedef ROOT::Math::EulerAngles     EulerAngles;     
00043   typedef ROOT::Math::Quaternion      Quaternion;      
00044   typedef ROOT::Math::AxisAngle       AxisAngle;       
00045   typedef ROOT::Math::RotationX       RotationX;       
00046   typedef ROOT::Math::RotationY       RotationY;       
00047   typedef ROOT::Math::RotationZ       RotationZ;       
00048   typedef ROOT::Math::Transform3D     Transform3D;     
00049   typedef ROOT::Math::XYZVector       TranslationXYZ;  
00050 
00051 };
00052 
00053 #endif // EVENT_TRANSFORM3DTYPES_H
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