45 <<
"InitialState = " << init_state.
AsString();
47 vector<InteractionType_t> inttype;
52 <<
"Unknown InteractionType! Returning NULL InteractionList "
53 <<
"for init-state: " << init_state.
AsString();
60 <<
"Can not handle probe! Returning NULL InteractionList "
61 <<
"for init-state: " << init_state.
AsString();
65 vector<InitialState> init;
66 init.push_back(init_state);
69 if(intlist->size() == 0) {
71 <<
"Returning NULL InteractionList for init-state: "
81 vector<InitialState> vinit, vector<InteractionType_t> vinttype)
const
86 vector<InitialState>::const_iterator init = vinit.begin();
87 for( ; init != vinit.end(); ++init) {
90 if (init->Tgt().Z()>0) nucl.push_back(
kPdgProton);
91 if (init->Tgt().A()-init->Tgt().Z()>0) nucl.push_back(
kPdgNeutron);
93 vector<int>::const_iterator inucl = nucl.begin();
94 for( ; inucl != nucl.end(); ++inucl) {
96 vector<InteractionType_t>::const_iterator inttype = vinttype.begin();
97 for( ; inttype != vinttype.end(); ++inttype) {
102 multimap<int,bool> hq = this->
GetHitQuarks(interaction);
103 multimap<int,bool>::const_iterator hqi = hq.begin();
104 for( ; hqi != hq.end(); ++hqi) {
105 int quark_code = hqi->first;
106 bool from_sea = hqi->second;
110 vector<int>::const_iterator fqi = fq.begin();
111 for( ; fqi != fq.end(); ++fqi) {
116 intlist->push_back(intq);
134 multimap<int,bool> hq;
191 int abshq = TMath::Abs(hitquark);
192 int sign = hitquark/abshq;
205 fq.push_back(hitquark);
#define LOG(stream, priority)
A macro that returns the requested log4cpp::Category appending a string (using the FILE,...
Most commonly used PDG codes. A set of utility functions to handle PDG codes is provided in PDGUtils.
virtual void Configure(const Registry &config)
bool GetParamDef(const RgKey &name, T &p, const T &def) const
void LoadConfigData(void)
~HEDISInteractionListGenerator()
InteractionList * CreateHEDISlist(vector< InitialState > vinit, vector< InteractionType_t > vinttype) const
multimap< int, bool > GetHitQuarks(const Interaction *interaction) const
HEDISInteractionListGenerator()
vector< int > GetFinalQuarks(const Interaction *interaction) const
void Configure(const Registry &config)
InteractionList * CreateInteractionList(const InitialState &init) const
Initial State information.
const Target & Tgt(void) const
string AsString(void) const
Target * TgtPtr(void) const
InteractionListGeneratorI()
A vector of Interaction objects.
Summary information for an interaction.
InitialState * InitStatePtr(void) const
const ProcessInfo & ProcInfo(void) const
void SetExclTag(const XclsTag &xcls)
const InitialState & InitState(void) const
A class encapsulating an enumeration of interaction types (EM, Weak-CC, Weak-NC) and scattering types...
bool IsWeakNC(void) const
bool IsWeakCC(void) const
A registry. Provides the container for algorithm configuration parameters.
void SetHitSeaQrk(bool tf)
void SetHitQrkPdg(int pdgc)
void SetHitNucPdg(int pdgc)
int HitQrkPdg(void) const
Contains minimal information for tagging exclusive processes.
void SetFinalQuark(int finalquark_pdgc=0)
bool IsNeutrino(int pdgc)
bool IsAntiNeutrino(int pdgc)
THE MAIN GENIE PROJECT NAMESPACE