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genie::ToyInteractionSelector Class Reference

Generates random interactions. More...

#include <ToyInteractionSelector.h>

Inheritance diagram for genie::ToyInteractionSelector:
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Collaboration diagram for genie::ToyInteractionSelector:
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Public Member Functions

 ToyInteractionSelector ()
 ToyInteractionSelector (string config)
 ~ToyInteractionSelector ()
EventRecordSelectInteraction (const InteractionGeneratorMap *igmp, const TLorentzVector &p4) const
 implement the InteractionSelectorI interface
Public Member Functions inherited from genie::InteractionSelectorI
virtual ~InteractionSelectorI ()
Public Member Functions inherited from genie::Algorithm
virtual ~Algorithm ()
virtual void Configure (const Registry &config)
virtual void Configure (string config)
virtual void FindConfig (void)
virtual const RegistryGetConfig (void) const
RegistryGetOwnedConfig (void)
virtual const AlgIdId (void) const
 Get algorithm ID.
virtual AlgStatus_t GetStatus (void) const
 Get algorithm status.
virtual bool AllowReconfig (void) const
virtual AlgCmp_t Compare (const Algorithm *alg) const
 Compare with input algorithm.
virtual void SetId (const AlgId &id)
 Set algorithm ID.
virtual void SetId (string name, string config)
const AlgorithmSubAlg (const RgKey &registry_key) const
void AdoptConfig (void)
void AdoptSubstructure (void)
virtual void Print (ostream &stream) const
 Print algorithm info.

Additional Inherited Members

Static Public Member Functions inherited from genie::Algorithm
static string BuildParamVectKey (const std::string &comm_name, unsigned int i)
static string BuildParamVectSizeKey (const std::string &comm_name)
static string BuildParamMatKey (const std::string &comm_name, unsigned int i, unsigned int j)
static string BuildParamMatRowSizeKey (const std::string &comm_name)
static string BuildParamMatColSizeKey (const std::string &comm_name)
Protected Member Functions inherited from genie::InteractionSelectorI
 InteractionSelectorI ()
 InteractionSelectorI (string name)
 InteractionSelectorI (string name, string config)
Protected Member Functions inherited from genie::Algorithm
 Algorithm ()
 Algorithm (string name)
 Algorithm (string name, string config)
void Initialize (void)
void DeleteConfig (void)
void DeleteSubstructure (void)
RegistryExtractLocalConfig (const Registry &in) const
RegistryExtractLowerConfig (const Registry &in, const string &alg_key) const
 Split an incoming configuration Registry into a block valid for the sub-algo identified by alg_key.
template<class T>
bool GetParam (const RgKey &name, T &p, bool is_top_call=true) const
template<class T>
bool GetParamDef (const RgKey &name, T &p, const T &def) const
template<class T>
int GetParamVect (const std::string &comm_name, std::vector< T > &v, bool is_top_call=true) const
 Handle to load vectors of parameters.
int GetParamVectKeys (const std::string &comm_name, std::vector< RgKey > &k, bool is_top_call=true) const
template<class T>
int GetParamMat (const std::string &comm_name, TMatrixT< T > &mat, bool is_top_call=true) const
 Handle to load matrix of parameters.
template<class T>
int GetParamMatSym (const std::string &comm_name, TMatrixTSym< T > &mat, bool is_top_call=true) const
int GetParamMatKeys (const std::string &comm_name, std::vector< RgKey > &k, bool is_top_call=true) const
int AddTopRegistry (Registry *rp, bool owns=true)
 add registry with top priority, also update ownership
int AddLowRegistry (Registry *rp, bool owns=true)
 add registry with lowest priority, also update ownership
int MergeTopRegistry (const Registry &r)
int AddTopRegisties (const vector< Registry * > &rs, bool owns=false)
 Add registries with top priority, also udated Ownerships.
Protected Attributes inherited from genie::Algorithm
bool fAllowReconfig
bool fOwnsSubstruc
 true if it owns its substructure (sub-algs,...)
AlgId fID
 algorithm name and configuration set
vector< Registry * > fConfVect
vector< bool > fOwnerships
 ownership for every registry in fConfVect
AlgStatus_t fStatus
 algorithm execution status
AlgMapfOwnedSubAlgMp
 local pool for owned sub-algs (taken out of the factory pool)

Detailed Description

Generates random interactions.

    This is a 'toy' InteractionSelectorI to be used in event generation
    testing / debugging. Not to be used in event generation for physics
    purposes.

    Is a concrete implementation of the InteractionSelectorI interface.
Author
Costas Andreopoulos <c.andreopoulos \at cern.ch> University of Liverpool
Created:\n December 05, 2004
License:\n Copyright (c) 2003-2025, The GENIE Collaboration
For the full text of the license visit http://copyright.genie-mc.org

Definition at line 31 of file ToyInteractionSelector.h.

Constructor & Destructor Documentation

◆ ToyInteractionSelector() [1/2]

ToyInteractionSelector::ToyInteractionSelector ( )

Definition at line 26 of file ToyInteractionSelector.cxx.

26 :
27InteractionSelectorI("genie::ToyInteractionSelector")
28{
29
30}

References genie::InteractionSelectorI::InteractionSelectorI().

◆ ToyInteractionSelector() [2/2]

ToyInteractionSelector::ToyInteractionSelector ( string config)

Definition at line 32 of file ToyInteractionSelector.cxx.

32 :
33InteractionSelectorI("genie::ToyInteractionSelector", config)
34{
35
36}

References genie::InteractionSelectorI::InteractionSelectorI().

◆ ~ToyInteractionSelector()

ToyInteractionSelector::~ToyInteractionSelector ( )

Definition at line 38 of file ToyInteractionSelector.cxx.

39{
40
41}

Member Function Documentation

◆ SelectInteraction()

EventRecord * ToyInteractionSelector::SelectInteraction ( const InteractionGeneratorMap * igmp,
const TLorentzVector & p4 ) const
virtual

implement the InteractionSelectorI interface

Implements genie::InteractionSelectorI.

Definition at line 43 of file ToyInteractionSelector.cxx.

45{
46 if(!igmap) {
47 LOG("IntSel", pERROR)
48 << "\n*** NULL InteractionGeneratorMap! Can't select interaction";
49 return 0;
50 }
51 if(igmap->size() <= 0) {
52 LOG("IntSel", pERROR)
53 << "\n*** Empty InteractionGeneratorMap! Can't select interaction";
54 return 0;
55 }
56
57 // select a random event generator
58 RandomGen * rnd = RandomGen::Instance();
59
60 const InteractionList & ilst = igmap->GetInteractionList();
61
62 unsigned int nint = ilst.size();
63 unsigned int iint = (unsigned int) rnd->RndISel().Integer(nint);
64
65 Interaction * interaction = ilst[iint];
66
67 // clone interaction
68 Interaction * selected_interaction = new Interaction( *interaction );
69 selected_interaction->InitStatePtr()->SetProbeP4(p4);
70 LOG("IntSel", pINFO)
71 << "Interaction to generate: \n" << *selected_interaction;
72
73 // bootstrap the event record
74 EventRecord * evrec = new EventRecord;
75 evrec->AttachSummary(selected_interaction);
76
77 return evrec;
78}
#define pINFO
Definition Messenger.h:62
#define pERROR
Definition Messenger.h:59
#define LOG(stream, priority)
A macro that returns the requested log4cpp::Category appending a string (using the FILE,...
Definition Messenger.h:96
virtual void AttachSummary(Interaction *interaction)
void SetProbeP4(const TLorentzVector &P4)
InitialState * InitStatePtr(void) const
Definition Interaction.h:74
static RandomGen * Instance()
Access instance.
Definition RandomGen.cxx:74
TRandom3 & RndISel(void) const
rnd number generator used by interaction selectors
Definition RandomGen.h:65

References genie::GHepRecord::AttachSummary(), genie::InteractionGeneratorMap::GetInteractionList(), genie::Interaction::InitStatePtr(), genie::RandomGen::Instance(), LOG, pERROR, pINFO, genie::RandomGen::RndISel(), and genie::InitialState::SetProbeP4().


The documentation for this class was generated from the following files: